<?xml version='1.0'?>

<gl_extension name="GLES_OES_shader_source">
	<functions>
		<function name="glReleaseShaderCompilerOES" return="void"/>
		<function name="glGetShaderPrecisionFormatOES" return="void">
			<params>
				<param type="GLenum" name="shadertype"/>
				<param type="GLenum" name="precisiontype"/>
				<param type="GLint*" name="range"/>
				<param type="GLint*" name="precision"/>
			</params>
		</function>
	</functions>
</gl_extension>
